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Java for dummies / by Barry Burd.

By: Burd, BarryMaterial type: TextTextSeries: --For dummiesPublisher: Hoboken, N.J. : Wiley, 2011Edition: 5th edDescription: 1 online resource (xx, 404 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9781118257517; 1118257510; 9781118128312; 1118128311; 9781118128329; 111812832X; 9781118128305; 1118128303Subject(s): Java (Computer program language) | Internet programming | Programming languages (Electronic computers) | Java (Computer program language) | Internet programming | COMPUTERS -- Programming Languages -- JavaScript | COMPUTERS -- Programming Languages -- VBScript | Internet programming | Java (Computer program language) | Programming languages (Electronic computers) | Java Standard Edition 7 | Java (Computer program language) | Internet programmingGenre/Form: Electronic books.Additional physical formats: Print version:: Java for dummies.DDC classification: 005.2/762 LOC classification: QA76.73.J38 | B87 2011ebOnline resources: Wiley Online Library
Contents:
Front Matter -- Introduction -- Getting Started. All about Java -- All about Software -- Using the Basic Building Blocks -- Writing Your Own Java Programs. Making the Most of Variables and Their Values -- Controlling Program Flow with Decision-Making Statements -- Controlling Program Flow with Loops -- Working with the Big Picture: Object-Oriented Programming. Thinking in Terms of Classes and Objects -- Saving Time and Money: Reusing Existing Code -- Constructing New Objects -- Savvy Java Techniques. Putting Variables and Methods Where They Belong -- Using Arrays and Collections to Juggle Values -- Looking Good When Things Take Unexpected Turns -- Sharing Names among the Parts of a Java Program -- Responding to Keystrokes and Mouse Clicks -- Writing Java Applets -- Using Java Database Connectivity -- The Part of Tens. Ten Ways to Avoid Mistakes -- Ten Websites for Java -- Dummies Products Make Life Easier! -- Index.
pt. 1. Getting started -- pt. 2. Writing your own Java programs -- pt. 3. Working with the big picture : object-oriented programming -- pt. 4. Savvy Java techniques -- pt. 5. The part of tens.
Summary: -- will enable even novice programmers to start creating Java applications quickly and easily.
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Item type Current library Call number Status Date due Barcode
Ebooks Ebooks Mysore University Main Library
Not for loan EBJW1156

Front Matter -- Introduction -- Getting Started. All about Java -- All about Software -- Using the Basic Building Blocks -- Writing Your Own Java Programs. Making the Most of Variables and Their Values -- Controlling Program Flow with Decision-Making Statements -- Controlling Program Flow with Loops -- Working with the Big Picture: Object-Oriented Programming. Thinking in Terms of Classes and Objects -- Saving Time and Money: Reusing Existing Code -- Constructing New Objects -- Savvy Java Techniques. Putting Variables and Methods Where They Belong -- Using Arrays and Collections to Juggle Values -- Looking Good When Things Take Unexpected Turns -- Sharing Names among the Parts of a Java Program -- Responding to Keystrokes and Mouse Clicks -- Writing Java Applets -- Using Java Database Connectivity -- The Part of Tens. Ten Ways to Avoid Mistakes -- Ten Websites for Java -- Dummies Products Make Life Easier! -- Index.

pt. 1. Getting started -- pt. 2. Writing your own Java programs -- pt. 3. Working with the big picture : object-oriented programming -- pt. 4. Savvy Java techniques -- pt. 5. The part of tens.

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-- will enable even novice programmers to start creating Java applications quickly and easily.

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